Stop reading if you just want to…
- stream data from one of the Supported Devices and Tools or record data with the LabRecorder. You can download pre-built releases for the apps and LabRecorder from each repositories release page.
- create or use a program to stream or receive data via the LabStreamingLayer. You can download a precompiled liblsl binary from the liblsl release page
Follow this guide if you are…
- want to add / modify core liblsl
- Please create a GitHub issue first to ask for advice and to get pre-approval if you would like your modification to be included in the official library.
- build liblsl for a device / OS with no official release (e.g. an embedded Linux device)
Before attempting to build liblsl, please make sure you have configured your LSL build environment.
This part of the guide describes the process of building liblsl from source for Windows, Mac OS X, and Linux. Since liblsl is cross-platform (it is written in standard C++ and uses some boost libraries), this process should be pretty straightforward. The following paragraphs provide a step-by-step instruction of the build process on all three platforms.
Getting the source¶
Open a Terminal / Developer Command Prompt and cd to a convenient location to download and build the library.
git clone --depth=1 https://github.com/sccn/liblsl.git
The resulting folder structure is as follows.
(working directory) └── liblsl ├── include ├── lslboost ├── project ├── src └── testing
Configuring the liblsl project¶
Visual Studio and QtCreator users can use the integrated CMake, just open
the folder containing
CMakeLists.txt and select the appropriate
Please see the documentation (TODO) comparing normal CMake to Visual Studio’s integrated CMake.
If you wish to use the integrated cmake, then you do not need to follow the
terminal commands below.
cd liblsl cmake -S . -B build -G <generator name>
cmake -G without a generator name to get a list of available
cmake -S . -B build -G "Visual Studio 16 2019" -A x64
If you used a generator, you can now open the IDE project file. Then build the install target.
Alternatively, you can build directly from command line:
cmake --build build -j --config Release --target install
Build options for liblsl¶
There are several liblsl-specific build options.
All of them can be set either in the GUI (cmake-gui or Visual Studio) or on the
command line (
The liblsl distributions includes several example programs. Enabling this option builds them alongside liblsl.
By default, a shared library (.so on Unix, .dylib on OS X and .dll on Windows) is built. This also exports a static library.
Once upon a time there was a C++-ABI, but it only worked under very specific circumstances and created hard to debug errors otherwise. Don’t enable this unless you know exactly what you are doing.
Currently, the naming scheme is
liblsl<ptrsize>.<extension>(see Binaries). Enabling this option produces a file name that allows the default linker on this platform to find it if told to look for lsl.
liblsl includes two types of unittests: internal tests, that check that various internal components work as intended, and external tests that test the API as programs would.
Macs, Unix / Android systems and distributions like Anaconda have a specific directory layout (binaries in
prefix/bin, includes in
prefix/includeand so on), whereas Windows users prefer everything in a single folder. If enabled, the LSL_INSTALL_ROOT folder will have a layout as it should be on Unix systems.
Change the minimum targeted Windows version, defaults to 0x0601 for Windows 7.
Building liblsl language bindings¶
Full Tree Dev¶
For advanced users (mostly core developers), it might be useful to simultaneously develop multiple apps and/or libraries. For this, please see the Working With The LabStreamingLayer Repository documentation to setup the lib and app tree, then follow the build instructions in Building LabStreamingLayer Full Tree.